[Tech Demo] Somewhere Else, a First-Person 4D Experience
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Devlog
- October 22, 2022 by rymlks#rendering, #update, #shadows, #depth buffer, #collision, #physicsObjects can now cast shadows! Stay tuned for a long-form devlog about why I even bother (and how I even bother :)) In other news, there's some more small updates: The "leopard print" pattern that obje... Continue reading